-------------------------------------------------------

̂zA˂B
܂ŋ̂悤ȐAm̕pč\ĂvOB
\́Ayނ̒n邩̂悤ɁAN҂ݑB
\Ɋւ镶ɂ́ALĂB


̕Aoׂ炸 
oҁǍ̕Ɋт| 
̕Aoׂ炸 
̕A@ȂUzA籌 

̎ҁA҂Ȃ

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Ver 1.32
Present by.}[
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̓x̓_E[hĒA܂ƂɗL܂B
̃ĹuMirror Cube Squarev̎lp̂ƂOMUGENIWiLłB
ʏ̂lbrcA`cr̃XyNgłB
̊ɐ\͐ƎŁckłB
LČɂ́AU̎ނ͂܂őȂłB
ꂾɁALq͔ɒtقŕՂƎv܂B

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ȉA{\ƂB

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EPOoȊO͖{̏펞CtiPbɂUOقǁÂPTb炢ĂΏɎł܂j
E{̐H炢薳AɃwp[A[}[ŐH炢Č
EAZ
EUH炤ƂPQeGiOq̐\ɂÃLɂƂĖG̓}CiXj
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EUH炤ƃoAWJiJ[ɂĐ\ωj
E{Hitdef
ESL[AgametimeXeA
EIƑSʍU~ߖ
E{̂̃Xe[gK[hXe[gɏŒ
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EVoȍ~ɒԂAA[}[ђʖCAϐMAԂ
EPPôݓꐫ\AgAŁA̐鍐ǉ

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A[}[ǁAUH炤ƃ~[WJčd̂ŁA[IɃK[h[VČĂ܂B
ځAWXgfBtFXPOOɌc炢Ȃ
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Lł΂قǋłB
tɐlȂȒPɌjo܂ˁA`hEB

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J[ɂ鐫\

P`Ro
EpJ[
EUH炤ƃCtQO
EZ͖
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Eݒu~[͂P_~ʉ߂܂
EN͕`ʂ炢Aɂđ傫ω

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EN͋`ŏʂ炢ÂŐ_ʂɏ肷邯ǂ

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PQol[wꗗ
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ׂȋZڍׂƂB

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Ee͂T񔽎˂

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Ewp[g
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@"a"iPPô݁j

ESʂɓg{nsgL[{̐鍐{
E͂oƃwp[gˏoꂸA~

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헪i΁j
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EPõvOG[R[h͎Ẑ悤ǁAgǂ߂ΗLȏꍇLI

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{̂ɂ
摜Ɖ̓t[̑fށẤA͔Ō̂̂ƕĂ܂̂ŁAXvCg̎gpɂ͂ӉB
fρA]ڋ֎~Bi񍐂Ē΂łj
LqɊւĂ̓RsyłAQlɂȂ΍KłB
gpɊւẮA񍐂v܂̂łRɎgĉB
AAȂׂłŐV̕gpB
łA񍐂ĂƊłA̎gĂ铮挩Ă݂łB
ȂɂA^܂i

AFyanmar195@hotmail.com
bZAhł̂ŁA΂Cyɂ|ĉBizV̑ΐWj
ߋL͂̂قɏĂ܂@http://mixi.jp/show_profile.pl?id=14800084
ŋ߂̓uOɂďĂ܂@http://yanmar195.blog54.fc2.com/

̑̐앨F`ELANGeBALbV

-------------------------------------------------------

XyVTNX

Epkrs@`crɃz炱Lɏ邱Ƃo܂A{ɊӂĂ܂B
Elunatic@J[ƒeLqA~ߖ̍ۂɊւāAAhoCX𒸂܂B
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EM@`̏ЉAݒÕlĂĖႢ܂A኱Ē܂B
E펁@`͂̕ɎہA͂QlɂĒ܂B

ELX̊F̂AŁAɎ܂Őo܂AƂX肢܂B

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EȉAB

varꗗ
var(0) = gametime
var(1) = p~߃tO
var(2) = pKAj
var(3) = ԂpKXe[g
var(4) = gAqbgtOm
var(5) = nsgL[pKXe[g
var(6) = nsgL[pKAj
var(7) = ԂpKXe[g
var(8) = eˉ񐔌v
var(9) = Wv
var(10)= Rg[f
var(11)= J[v
var(12)= Xe[gŒXCb`
var(13)= 

wp[ꗗ
[statedef 120] = {̏Xe[gŒp
[statedef 130] = ep
[statedef 131] = Xe[gLp
[statedef 132] = PPoڗp
[statedef 140] = 
[statedef 150] = A[}[p
[statedef 151] = Hitdef^p
[statedef 152] = Hitdef^p
[statedef 153] = Lwp[p
[statedef 154] = Proj^p
[statedef 155] = ~߉p
[statedef 5150]= eݒu~[p

-------------------------------------------------------






































































































































































;------------------------------------------
;
;Lڂ̂܂܂Ő_LƐ킹ev
;
;------------------------------------------
;Lɐ_ϐtev[g쐬Ă݂܂B
;ϐ݂̂łAꂾŌ\_XƉ荇肵܂B
;̃ev@ɁA̕LƍKłB
;------------------------------------------
;邱Ƃ́uwp[A[}[vƁuSwp[HitdefvuXevłˁB
;wp[A[}[ɂAI[o[t[AA_[t[AijAh܂iUɂĂ̓jRwikipW̑U̍ڂQlɂȂ܂j
;Swp[HitdefɂAijgA̐鍐ii^[QbgjAgh܂B
;Xe[gwp[܂߂čs܂B
;ɂAIKgnNXL[Ah܂B
;
;L̍UhΑ͖Ƃ܂̂ŁAƂ͂̒ƂȂ܂B
;RȂA_O邱ƂeՂłi_Ô͂ƂĂȒPłj
;------------------------------------------
;܂Awp[A[}[ƃXe炢܂B
;펞ĎɁAL̋Lq܂B
;------------------------------------------

[Statedef -2]

[State -2, wp[A[}[Ăяo]
type = Helper                 ;wp[ĂяoXe[g
triggerall = !ishelper        ;wp[łȂ{̂łƂ
triggerall = alive            ;{̂Ă鎞ɏo܂
triggerall = palno = 12       ;ȗA[hcpalnõgK[găJ[w肵܂傤
trigger1 = numhelper(150) = 0 ;wp[Ƃo܂
ID = 150                      ;wp[hcAL̔ԍƍ킹܂傤
pos = 0,0                     ;ƕĂłA
postype = p1                  ;{̂̈ʒuɌĂяo܂
stateno = 150                 ;wp[QƂXe[gԍ
helpertype = player           ;vC[^CvɂƏ펞Ďǂݍނ̂ŃXe邱Ƃ\łiqj
supermovetime = 9999999999999 ;ȗA~߂𖳎܂
pausemovetime = 9999999999999 ;
ignorehitpause = 1            ;ȗAی݂Ȃ̂ł

[State -2, {̖G]
type = Nothitby               ;GɂXeR
triggerall = palno = 12       ;ȗAL̃wp[A[}[̏ɍ킹܂傤
trigger1 = !ishelper          ;{̂w肵܂
value = SCA                   ;SGɂ܂
time = -1                     ;-1ŉi܂
ignorehitpause = 1

[State -2, K[hs\]
type = Assertspecial          ;ȓsXeR
triggerall = palno = 12       ;
trigger1 = !ishelper 
flag = nostandguard           ;K[hsɂ܂
flag2 = nocrouchguard         ;Ⴊ݃K[hsɂ܂
flag3 = noairguard            ;󒆃K[hsɂ܂AA[}[鎞̓K[h@\ȂȂ̂ł̂悤ɃK[hȂ悤ɂ܂
ignorehitpause = 1

;------------------------------------------
;ɂA{̂펞GƂA_[W肷A[}[pwp[Ăяo悤ɏ܂B
;̓Xe[gԍ150ɂĂ܂ÁuK[hXe[gvłB
;K[hXe[gɂMUGEN̎dlɁu^[QbgnXeR̖vׂłB
;ɂATargetlifeaddTargetstateȂǂ̃XeRhƂ\Ȃ̂łB
;Lq肵Ă΁AK[hXe[gOł肠܂B
;
;āÃwp[Xe[gŒɂď펞XeԂɂ܂B
;------------------------------------------

[state -2, A[}[pXeŒ]
type = Selfstate         ;ɃXe[gDĂẴXe[gɖ߂Ƃ\ł
trigger1 = ishelper(150) ;L̃wp[hcɍ킹܂
value = 150              ;L̎QƂXe[gԍɍ킹܂
ignorehitpause = 1       ;Oq̒ʂ

;-------------------------------------------
;ŁAwp[̃Xe[gŒ艻邱Ƃo܂B
;Ńwp[̃Xe[gDĂƂĂA펞Œ艻Ă̂ōH炢܂B
;ӓ_Ƃ܂ẮASelfstate͂Ȃׂ펞Ď̉̂قɋLqĉB
;Xe[g͏ォ珇Ԃɓǂݍ݂܂̂ŁAXeہAselfstate艺͑Sďȗēǂݍ܂ȂׂłB
;
;܂āA_[W܂B
;-------------------------------------------

[state -2, _[W]
type = Lifeadd                           ;Ct𑝌XeR
triggerall = !ishelper                   ;Oq̒ʂ
triggerall = numhelper(150)              ;Gh~
trigger1 = helper(150),gethitvar(damage) ;wp[A[}[_[W󂯂
trigger1 = palno = 12                    ;ȗAOq̃wp[A[}[oɍ킹ĉ
value = -10                              ;10_[WŒŐH炢܂A̐lςă_[Wʂݒ肵ĉ
ignorehitpause = 1

;-------------------------------------------
;ŁAwp[A[}[ɍUƂɃCt悤ɂȂ܂B
;Rȗ΃_[WȂ_O܂B
;_O͕ʂ_OȂ̂ŁA܂iQ[߂Ȃl͌q̖GԂƍ킹Ăݒ肵܂傤B
;
;܂āAwp[A[}[̃Xe[gLqĂ܂B
;-------------------------------------------

[Statedef 150];commonXe[gɂ܂AVCNSAst쐬ď㏑ĂvłB

[State 150, wp[Xe[g^CvύX]
type = Statetypeset      ;wp[̃Xe[gZbg܂
trigger1 = ishelper(150) ;Oq̃wp[hcɍ킹܂
movetype = I             ;ׂ͏Ȃ܂Agƕssôłh
physics = N              ;ȗ
ignorehitpause = 1

[State 150, wp[AjύX]
type = Changeanim        ;wp[̃Ajς܂
trigger1 = ishelper(150) ;ȉ
value = root,anim        ;rootA܂{̂̃Ajɍ킹܂H炢{̂̏Ԃɍ킹܂
ignorehitpause = 1

[State 150, wp[Rg[s]
type = Ctrlset           ;Rg[ۂݒ肵܂
trigger1 = ishelper(150)
value = 0                ;0Rg[s\ł
ignorehitpause = 1

[State 150, wp[] 
type = AssertSpecial     ;Ȗ߂sXeR
trigger1 = ishelper(150)
flag = invisible         ;ɂ܂
flag2 = noshadow         ;e܂
ignorehitpause = 1

[State 150, wp[Ct]
type = Lifeset           ;wp[̃Ctݒ肵܂
trigger1 = ishelper(150)
value = 9999999999999    ;Ȃׂ傫lɂĎȂȂ悤ɂ܂
ignorehitpause = 1

[State 150, wp[JŒ]
type = Screenbound       ;ȗAwp[̃J[Nݒ肵܂
trigger1 = ishelper(150)
value = 0                ;0ŃJǂȂ悤ɂ܂
ignorehitpause = 1

[State 150, wp[Ǐ]]
type = Bindtoroot        ;wp[{̂ɓ\t܂
trigger1 = ishelper(150)
pos = 0, 0               ;펞{̂ɍ킹悤ɂāAH炢肪YȂ悤ɂ܂
ignorehitpause = 1

[state 150, wp[߂ǉ]
type = Playerpush        ;wp[ɖ{̂Ɠ悤ɉ߂t܂
trigger1 = ishelper(150)
value = 1                ;AAʒ[ł͊SɍČo܂
ignorehitpause = 1

[state 150, wp[U]
type = Turn                      ;wp[U܂
triggerall = ishelper(150)
trigger1 = facing != root,facing ;{̂Ɍ킹܂
ignorehitpause = 1

[State 150, A[}[]
type = Hitoverride       ;A[}[܂
trigger1 = ishelper(150)
time = -1                ;-1ŉi܂
slot = 1                 ;͏Ȃ܂AXbgg܂
attr = SCA, AA, AT, AP   ;SĂ̍Uŏ܂
stateno = 150            ;̃Xe[gԍɍ킹ĉ
ignorehitpause = 1

[State 150, 蓮쒆G]
type = Nothitby              ;GɂXeR
triggerall = ishelper(150)
trigger1 = gethitvar(damage) ;U󂯂ɔ܂
value = SCA                  ;SĂ̍Uŏ܂
time = 20                    ;U󂯂20FGƂȂ܂A̐𒲐ĖGԂ𒲐ĉ
ignorehitpause = 1

[State 150, wp[]
type = Destroyself                    ;wp[XeR
triggerall = ishelper(150)
trigger1 = !alive                     ;wp[񂾎ɏ܂
trigger2 = !root,alive                ;{̂񂾎ɏ܂AOq̃wp[Ăяőtw肵ĉ
ignorehitpause = 1

;-------------------------------------------
;Ȃ܂AŃwp[A[}[̊łB
;{̂͏펞GƂāAɃwp[肵Ă܂B
;ŁAȍUVbgAEgo܂B
;-------------------------------------------
;܂łłUȂΑ邱Ƃ͖Ȃ܂AꂾƊiQ[܂̂Łc
;܂āAUo悤ɂ܂B
;
;L̃Xe[gSĂCtrl+FŁuHitdefv܂B
;ƁẢL̂悤ɍ\ĂƎv܂B
;
;==========================
;[statedef xxx]
;
;[state xxx]
;type = Hitdef
;
;[state xxx]
;type = ExplodPlaysnd
;
;ȉ`
;
;[state xxx]
;type = Changestate
;==========================
;
;XÂ炢ł傤ÂȊō\ĂƎv܂B
;܂͂̍\AHitdef̃XeRԉɈړ܂B
;
;==========================
;[statedef xxx]
;
;[state xxx]
;type = Hitdef
;
;[state xxx]
;type = ExplodPlaysnd
;
;ȉ`
;
;[state xxx]
;type = Changestate
;
;[state xxx]
;type = Hitdef
;==========================
;
;ȊŁAHitdefԉɃRs[Ēǉ܂B
;āAChangestateHitdef̊ԂHelperԂɍ݂܂B
;ȉAJt[}̎p`Ƃ܂B
;-------------------------------------------
;p`
[Statedef 200]
type    = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 200
poweradd = 20
sprpriority = 2
facep2 = 1

[State 200, 炷]
type = PlaySnd
trigger1 = Time = 1
value = 0, 0

[State 200, qbg`]
type = HitDef
trigger1 = AnimElem = 3
attr = S, NA ;ʏŌiStanding, Normal Attackj
damage = 23, 0
animtype = Light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 8, 8
sparkno = 0
sparkxy = -10, -76
hitsound = 5, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 10
ground.velocity = -4
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 12

[State 200, Xe[gύX]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;-------------------------------------------
;ꂪ̋LqƂ܂AL̂悤ɕύX܂
;-------------------------------------------
;p`
[Statedef 200]
type    = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 200
poweradd = 20
sprpriority = 2
facep2 = 1

[State 200, 炷]
type = PlaySnd
trigger1 = Time = 1
value = 0, 0

[State 200, qbg`]
type = HitDef            ;sȂNullĂǂł傤
triggerall = palno != 12 ;[hcꍇApalnoŃgK[܂傤
trigger1 = AnimElem = 3
attr = S, NA
damage = 23, 0
animtype = Light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 8, 8
sparkno = 0
sparkxy = -10, -76
hitsound = 5, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 10
ground.velocity = -4
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 12

[State 200, Xe[gύX]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[State 200, Upwp[Ăяo]
type = Helper                   ;Hitdefwp[ɂ点܂
triggerall = !ishelper          ;{̂Ăяo܂
triggerall = palno = 12         ;[hcpalnõgK[găJ[w肵܂傤
trigger1 = numhelper(10200) = 0
ID = 10200                      ;wp[hcAƂ肠̃Xe[gԍ+10000ɂĂ܂ĩL̎Xe[gԍƔȂ悤Ɂj
pos = 0,0
postype = p1
stateno = 10200                 ;wp[QƂXe[gԍ
helpertype = player             ;YꂸɃvC[Ă܂傤
ignorehitpause = 1

;-------------------------------------------
;{̂ɂHitdefɁAwp[Ăяo悤ɂ܂B
;ɁAwp[̃Xe[gLq܂B
;-------------------------------------------

[Statedef 10200]                ;Oq̃wp[QƂԍw肵܂iStatedefRsyĐςΑvłj
type    = S                     ;{̂ƓXe[g^CvƂ܂
movetype= A                     ;movetype=AłȂHitdef܂
physics = S
juggle  = 1
velset = 0,0                    ;ȗ
ctrl = 0                        ;KRg[s\ɂĂ܂傤
anim = 200                      ;{̂̃Ajɍ킹܂
poweradd = 20                   ;ȗ
sprpriority = 2
facep2 = 1

[State 10200, wp[] 
type = AssertSpecial
trigger1 = ishelper(10200)
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State 10200, wp[Ct]
type = Lifeset
trigger1 = ishelper(10200)
value = 9999999999999
ignorehitpause = 1

[State 10200, wp[JŒ]
type = Screenbound
trigger1 = ishelper(10200)
value = 0
ignorehitpause = 1

[State 10200, wp[Ǐ]]
type = Bindtoroot
trigger1 = ishelper(10200)
pos = 0, 0
ignorehitpause = 1

[state 10200, wp[߂ǉ]
type = Playerpush
trigger1 = ishelper(10200)
value = 1
ignorehitpause = 1

[State 10200, qbg`]
type = HitDef
triggerall = ishelper(10200) ;IKgnNXL[΍Awp[ɂ݂̂悤ɂ܂傤
trigger1 = AnimElem = 3
attr = S, NA
damage = 23, 0
animtype = Light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 8, 8
sparkno = 0
sparkxy = -10, -76
hitsound = 5, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 10
ground.velocity = -4
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 12

[State 10200, wp[]
type = Destroyself
triggerall = ishelper(10200)
trigger1 = !alive
trigger2 = !root,alive
trigger3 = root,stateno != 200            ;{̂̓ɍ킹ď悤ɂ܂
ignorehitpause = 1

;-------------------------------------------
;ŁAHitdefwp[ɔC邱Ƃo܂B
;Ƃ́Ãwp[̃Xe[gŒ艻Ă܂B
;-------------------------------------------
;Ăя펞Ď

[state -2, p`pXeŒ]
type = Selfstate
triggerall = !time         ;͏Ȃ܂Atime悤ɂȂ܂
trigger1 = ishelper(10200) ;L̃wp[hcɍ킹܂
value = 10200              ;L̎QƂXe[gԍɍ킹܂
ignorehitpause = 1

;-------------------------------------------
;ŁÃwp[̃Xe[gDĂ펞Xe邱Ƃo܂B
;wp[A[}[ƈႢAK[hXe[gł͖timêĂĖ̂Ŏ኱sł͂܂B
;ʓ|łȂ΃wp[͑SăK[hXe[gɌŒ肵āAȂׂtimeg킸ɖŌŒ艻ƂSłB
;
;Ԃ͊|܂ASĂHitdefɓKpĂ܂iłƂ瑦܂j
;-------------------------------------------
;
;
;
;-------------------------------------------
;Ȃ܂Aȏ̂ƂsĂΌڂ̂܂܂Ő_XƉ肠悤ɂȂ܂B
;Ԃ͊|܂A̕ʂƑϐ͌Ǝv܂B
;тɉρA撣ĉB
;-------------------------------------------